MAXGG

Ball Jumping

Hold to propel a bouncing ball upward, release to stop the input, and use automatic direction changes at walls to reach each level's top.

ArcadeControl wall rebounds during a vertical ball climblandscape
Ball Jumping icon
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ABOUT THE GAME

Ball Jumping game overview

The ball begins at the bottom and changes horizontal direction whenever it rebounds from a wall. The player controls its upward propulsion rather than steering left and right directly. That relationship turns every wall contact into the setup for the next ascent, especially when platforms or hazards narrow the available line. Reaching the upper end completes the stage and opens another vertical arrangement. Clear input timing lets the ball gain height from a useful side; holding through a poor rebound can carry it into danger. A failed climb or collision interrupts the level, while collected rewards mark successful progress.

WHAT TO EXPECT

Before you start

The ball repeatedly crosses between walls, and the player decides when to add upward motion, when to let the rebound redirect it, and where to pause before the next rise.

GETTING STARTED

How to play Ball Jumping

Watch which direction the latest wall bounce creates. Hold the input when that path leads toward an open section above rather than forcing height on every crossing.

Release when continued propulsion would carry the ball into an obstacle, then use the next wall contact to change its approach. Climb to the top to complete the level.

CONTROLS

Controls and device setup

Press and hold the mouse's left button to propel the ball upward; releasing it stops that thrust.

PLAY SMARTER

Tips for Ball Jumping

  1. Begin a long hold just after a wall creates the safer horizontal direction.
  2. Release early near narrow gaps so the ball can settle into alignment.
  3. Use alternating wall rebounds instead of forcing one steep uninterrupted climb.