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Battleships Armada

Sink every enemy vessel before the opposing commander destroys your fleet. Each turn adds evidence to the grid until one side locates and removes all ships.

StrategyTurn-based hidden-fleet targetingportrait
Battleships Armada icon
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ABOUT THE GAME

Battleships Armada game overview

Battleships Armada unfolds on opposing sea grids where each fleet is concealed before the first attack. You deploy ships, choose target cells, and use the three missiles available on each turn. This turn-based hidden-fleet targeting rewards tracking misses and confirmed hits so later shots test the most likely neighboring cells. Each turn adds evidence to the grid until one side locates and removes all ships. Within this turn-based hidden-fleet targeting, compare cause and result. The battle ends in defeat when every ship in the player's fleet has been sunk.

WHAT TO EXPECT

Before you start

Expect turn-based hidden-fleet targeting in Battleships Armada. Sink every enemy vessel before the opposing commander destroys your fleet. The challenge changes because each turn adds evidence to the grid until one side locates and removes all ships.

GETTING STARTED

How to play Battleships Armada

Start Battleships Armada by checking the goal. Next, deploy ships, choose target cells, and use the three missiles available on each turn. Before acting, favor tracking misses and confirmed hits so later shots test the most likely neighboring cells.

Continue from a safe position. Each turn adds evidence to the grid until one side locates and removes all ships. After failure, reconsider timing for turn-based hidden-fleet targeting.

CONTROLS

Controls and device setup

Use the on-screen grid with a mouse click or touchscreen tap to place ships and select target cells; choose up to three attacks when the turn allows them.

PLAY SMARTER

Tips for Battleships Armada

  1. Sink every enemy vessel before the opposing commander destroys your fleet. Inspect the nearest constraint before the next input.
  2. Tracking misses and confirmed hits so later shots test the most likely neighboring cells. Keep the turn-based hidden-fleet targeting priority visible.
  3. The battle ends in defeat when every ship in the player's fleet has been sunk. Plan the next attempt around this limit.