MAXGG

Bounce Run

Bounce Run puts click-timed bounces through endless obstacles at the heart of play. Avoid obstacles and travel the greatest possible distance in one run.

Arcadeclick-timed bounces through endless obstacleslandscape
Bounce Run icon
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ABOUT THE GAME

Bounce Run game overview

A fast-moving character advances automatically while obstacles demand accurately timed bounces. Each click must occur early enough to clear the hazard without causing an awkward landing. Avoid obstacles and travel the greatest possible distance in one run. Longer distances earn achievements that unlock new appearances for the runner. Watching the next obstacle's width and the runner's approach speed comes first. It is followed by clicking for a clean clearance and preparing for the next landing, and distance milestones provide achievements and cosmetic appearances. Colliding with an obstacle ends the current distance attempt.

WHAT TO EXPECT

Before you start

Most of the play is clicking for a clean clearance and preparing for the next landing, but it starts with watching the next obstacle's width and the runner's approach speed. Distance milestones provide achievements and cosmetic appearances, while each click must occur early enough to clear the hazard without causing an awkward landing.

GETTING STARTED

How to play Bounce Run

Approach the opening by watching the next obstacle's width and the runner's approach speed. Because each click must occur early enough to clear the hazard without causing an awkward landing, avoid obstacles and travel the greatest possible distance in one run.

Longer distances earn achievements that unlock new appearances for the runner. To reach that point, keep clicking for a clean clearance and preparing for the next landing.

CONTROLS

Controls and device setup

Left-click or tap once whenever the running character must bounce over the next obstacle.

PLAY SMARTER

Tips for Bounce Run

  1. Trigger the bounce before a wide obstacle rather than directly at its edge.
  2. Use the landing moment to reset timing for a closely following hazard.
  3. Watch the runner's feet instead of the scrolling background when judging takeoff distance.