MAXGG

Ditching Class

Open the classroom door and leave without being discovered by the teacher. Each scene introduces another prop combination or trap that must be solved in the correct order.

PuzzleClassroom item escape puzzleportrait
Ditching Class icon
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ABOUT THE GAME

Ditching Class game overview

Ditching Class unfolds inside a classroom where props, traps, and the teacher stand between the student and the exit. You inspect objects, collect useful items, and apply them to create a secret escape route. This classroom item escape puzzle rewards inspect the entire room before using an item on the first visible object. Each scene introduces another prop combination or trap that must be solved in the correct order. A useful response is inspect the entire room before using an item on the first visible object. The attempt fails when an action exposes the student or triggers a classroom trap.

WHAT TO EXPECT

Before you start

Expect classroom item escape puzzle in Ditching Class. Open the classroom door and leave without being discovered by the teacher. The challenge changes because each scene introduces another prop combination or trap that must be solved in the correct order.

GETTING STARTED

How to play Ditching Class

Start Ditching Class by checking the goal. Next, inspect objects, collect useful items, and apply them to create a secret escape route. Before acting, favor inspect the entire room before using an item on the first visible object.

Continue from a safe position. Each scene introduces another prop combination or trap that must be solved in the correct order. After failure, reconsider timing for classroom item escape puzzle.

CONTROLS

Controls and device setup

Tap or click an object that attracts attention, then select and use collected items on the relevant part of the scene.

PLAY SMARTER

Tips for Ditching Class

  1. Open the classroom door and leave without being discovered by the teacher. Inspect the classroom item escape puzzle constraint before input.
  2. For classroom item escape puzzle, keep the objective visible and avoid rushed inputs.
  3. Classroom item escape puzzle consequence: The attempt fails when an action exposes the student or triggers a classroom trap. Adjust the next attempt around this limit.