MAXGG

Fleet Blast

Sink every enemy ship before the opponent destroys the player's fleet. Alternating turns reveal hits and misses until one commander has no ships remaining.

StrategyHidden fleet naval battlelandscape
Fleet Blast icon
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ABOUT THE GAME

Fleet Blast game overview

Fleet Blast unfolds on hidden sea grids where each commander deploys a fleet and calls target coordinates. You place the ships, select attack cells, and use hit information to locate the opposing fleet. This hidden fleet naval battle rewards use adjacent cells around a confirmed hit instead of scattering every shot. Alternating turns reveal hits and misses until one commander has no ships remaining. A useful response is use adjacent cells around a confirmed hit instead of scattering every shot. The battle is lost when every ship in the player's fleet has been sunk.

WHAT TO EXPECT

Before you start

Expect hidden fleet naval battle in Fleet Blast. Sink every enemy ship before the opponent destroys the player's fleet. The challenge changes because alternating turns reveal hits and misses until one commander has no ships remaining.

GETTING STARTED

How to play Fleet Blast

Start Fleet Blast by checking the goal. Next, place the ships, select attack cells, and use hit information to locate the opposing fleet. Before acting, favor use adjacent cells around a confirmed hit instead of scattering every shot.

Continue from a safe position. Alternating turns reveal hits and misses until one commander has no ships remaining. After failure, reconsider timing for hidden fleet naval battle.

CONTROLS

Controls and device setup

Use the mouse to drag and place the fleet on the board, then click a grid position to launch an attack.

PLAY SMARTER

Tips for Fleet Blast

  1. Sink every enemy ship before the opponent destroys the player's fleet. Inspect the hidden fleet naval battle constraint before input.
  2. For hidden fleet naval battle, keep the objective visible and avoid rushed inputs.
  3. Hidden fleet naval battle consequence: The battle is lost when every ship in the player's fleet has been sunk. Adjust the next attempt around this limit.