MAXGG

GetAway Ninja

Launch an auto-running ninja, time ordinary and wall jumps, and solve each platform route without direct steering after the run begins.

PuzzleStart, jump, and wall-jump an auto-running ninjalandscape
GetAway Ninja icon
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ABOUT THE GAME

GetAway Ninja game overview

The ninja remains still until the first input starts the run, then continues forward automatically. From that point, the puzzle is about choosing when to jump and when to use a wall for another launch. The limited command set makes the shape of the route more important than rapid combinations. Reaching the end of a layout opens the next escape route, where walls and gaps demand a new timing plan. A jump made too early can waste the surface needed for a wall-jump; one made too late sends the ninja into the obstacle or gap. There is no independent second-player role.

WHAT TO EXPECT

Before you start

A stage begins with route inspection, changes into automatic forward motion, and then becomes a sequence of single-input decisions at ledges, barriers, and climbable walls.

GETTING STARTED

How to play GetAway Ninja

Before starting, identify the first landing and any wall that must be used for elevation. Click once to set the ninja running when the route is understood.

Click again for a jump, or press while the ninja is sliding along a wall to push away from it. Chain those actions until the character reaches the exit.

CONTROLS

Controls and device setup

Click or tap to begin running, press again to jump, and press while wall-sliding to perform a wall-jump.

PLAY SMARTER

Tips for GetAway Ninja

  1. Inspect the opening obstacle before starting because forward motion does not pause.
  2. Wait for clear wall contact before triggering the rebound jump.
  3. Use the smallest sufficient jump so the next surface arrives predictably.