MAXGG

Good Habits

Good Habits combines drag-and-drop lessons about everyday routines with a clear aim: complete interactive tasks that demonstrate useful everyday habits for children.

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ABOUT THE GAME

Good Habits game overview

The relevant object must be matched to the situation shown rather than moved at random. Daily-habit activities ask children to place or move familiar objects during routine-based tasks. Complete interactive tasks that demonstrate useful everyday habits for children. From identifying the routine and the object needed for it, play shifts to dragging that object into the appropriate place before continuing; completed arrangements reveal the next daily-habit activity. Finishing one routine activity moves the lesson to another habit or task in the sequence. For Good Habits, no defeat state interrupts drag-and-drop lessons about everyday routines; unfinished tasks can remain open until their elements are placed.

WHAT TO EXPECT

Before you start

The relevant object must be matched to the situation shown rather than moved at random. A normal attempt therefore moves from identifying the routine and the object needed for it into dragging that object into the appropriate place before continuing, and completed arrangements reveal the next daily-habit activity.

GETTING STARTED

How to play Good Habits

The relevant object must be matched to the situation shown rather than moved at random. Begin with identifying the routine and the object needed for it while pursuing this goal: complete interactive tasks that demonstrate useful everyday habits for children.

Once the setup is clear, move on to dragging that object into the appropriate place before continuing. Finishing one routine activity moves the lesson to another habit or task in the sequence.

CONTROLS

Controls and device setup

On desktop, hold the left mouse button while dragging an item; on touchscreens, press and slide a finger to move it.

PLAY SMARTER

Tips for Good Habits

  1. Look at the whole routine scene before deciding which loose object belongs there.
  2. Drag from the center of small items so the pointer does not cover their target.
  3. Release only when the object is fully inside the matching area or container.