MAXGG

Hand Over Hand

Climb to the top of the course and grab the red flag. Finished climbs and collected stars unlock additional customization and more difficult routes.

ArcadePhysics-based hand climbinglandscape
Hand Over Hand icon
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ABOUT THE GAME

Hand Over Hand game overview

Hand Over Hand unfolds up obstacle routes where a ragdoll climber must reach the red summit flag and can gather stars. You drag one hand toward a hold, release to grip, and swing the body toward a higher position. This physics-based hand climbing rewards maintaining one secure contact before extending the free hand toward the next stable object. Finished climbs and collected stars unlock additional customization and more difficult routes. Within this physics-based hand climbing, compare cause and result. The attempt fails when the climber loses all useful holds and falls from the course.

WHAT TO EXPECT

Before you start

Expect physics-based hand climbing in Hand Over Hand. Climb to the top of the course and grab the red flag. The challenge changes because finished climbs and collected stars unlock additional customization and more difficult routes.

GETTING STARTED

How to play Hand Over Hand

Start Hand Over Hand by checking the goal. Next, drag one hand toward a hold, release to grip, and swing the body toward a higher position. Before acting, favor maintaining one secure contact before extending the free hand toward the next stable object.

Continue from a safe position. Finished climbs and collected stars unlock additional customization and more difficult routes. After failure, reconsider timing for physics-based hand climbing.

CONTROLS

Controls and device setup

Left-click and drag a hand toward a climbing object, then release to hold it. Drag left or right while attached to swing the body and reach the next grip.

PLAY SMARTER

Tips for Hand Over Hand

  1. Climb to the top of the course and grab the red flag. Inspect the nearest constraint before the next input.
  2. Maintaining one secure contact before extending the free hand toward the next stable object. Keep the physics-based hand climbing priority visible.
  3. The attempt fails when the climber loses all useful holds and falls from the course. Plan the next attempt around this limit.