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Kingdom of Ninja 3

Reach the end of all fifteen levels without being killed by monsters. The supporting mechanic in Kingdom of Ninja 3 is fifteen-level ninja platforming past monsters.

Adventurefifteen-level ninja platforming past monsterslandscape
Kingdom of Ninja 3 icon
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ABOUT THE GAME

Kingdom of Ninja 3 game overview

Jump timing depends on whether a monster occupies the floor or the space above it. Reach the end of all fifteen levels without being killed by monsters. That task unfolds while a ninja crosses fifteen courses containing both flying and crawling monsters. Touching a flying or crawling monster kills the ninja and ends the current attempt. Each cycle pairs identifying whether the next monster blocks ground or air with moving through the safe height and reaching the course exit. Surviving the monster layout opens the following level. Each successful exit advances the ninja through the fifteen-stage third Kingdom installment.

WHAT TO EXPECT

Before you start

Jump timing depends on whether a monster occupies the floor or the space above it. That makes identifying whether the next monster blocks ground or air as important as moving through the safe height and reaching the course exit; surviving the monster layout opens the following level.

GETTING STARTED

How to play Kingdom of Ninja 3

Jump timing depends on whether a monster occupies the floor or the space above it. The opening task is identifying whether the next monster blocks ground or air. Reach the end of all fifteen levels without being killed by monsters.

The next phase requires moving through the safe height and reaching the course exit. Each successful exit advances the ninja through the fifteen-stage third Kingdom installment.

CONTROLS

Controls and device setup

Use the arrow keys to move and press Z to jump; mobile players can use the available touchscreen controls.

PLAY SMARTER

Tips for Kingdom of Ninja 3

  1. Jump over crawling enemies only after checking for a flying monster above.
  2. Use short ground movement when two hazards occupy different heights nearby.
  3. Wait for a flying monster's path to clear before committing to a narrow platform.