MAXGG

Object Hunter

Object Hunter uses a detailed environment as both cover and clue. The central outcome requires you to hide as scenery or locate every disguised target before time expires.

StrategyObject-disguise hide-and-hunt roundportrait
Object Hunter icon
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ABOUT THE GAME

Object Hunter game overview

At the first decision point, Object Hunter uses a detailed environment as both cover and clue. One role transforms into scenery and avoids capture; the other scans for objects that do not belong. The key outcome depends on trying to hide as scenery or locate every disguised target before time expires. The timer applies pressure regardless of role. Hiders seek convincing positions, while the hunter traverses the scene and checks suspicious shapes before time runs out. Beyond the initial phase, role selection changes the loop between evasive hiding and timed searching. The object-disguise hide-and-hunt round depends on respecting this limit: Hiders lose when caught, while the hunter fails if targets remain undiscovered when time expires.

WHAT TO EXPECT

Before you start

Changing roles produces two distinct forms of observation. Movement matters, but the decisive skill is carefully reading how an object fits—or fails to fit—the room under pressure.

GETTING STARTED

How to play Object Hunter

As a hider, drag toward a location where the chosen disguise matches nearby objects and does not obstruct a common path. Stop moving before the hunter approaches.

As the hunter, sweep the room systematically instead of revisiting the same corner. Compare size, orientation, and placement when deciding which object to inspect.

CONTROLS

Controls and device setup

Hold the mouse button and drag to move or hide; touchscreen players keep one finger down and slide it around the area.

PLAY SMARTER

Tips for Object Hunter

  1. Hide beside similar shapes so the disguise has believable visual context.
  2. Search one section completely before moving on to reduce repeated ground.
  3. Reserve enough time to inspect isolated objects that appear deliberately misplaced.