MAXGG

Roll and Escape

Drag-directed ball escape through monster mazes drives the action in Roll and Escape. Evade the pursuing monsters and enter the magical hole at each maze's exit.

Adventuredrag-directed ball escape through monster mazeslandscape
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ABOUT THE GAME

Roll and Escape game overview

Each force drag must create distance without sending the ball into a dead end, so evade the pursuing monsters and enter the magical hole at each maze's exit. A ball-like character rolls through mazes while monsters with different abilities pursue it. Reaching the hole completes a level and unlocks a new maze with different monsters and elements. A session alternates locating the magical hole and reading the nearest monster's path with applying controlled force through open corridors and avoiding dead ends; entering the hole unlocks the next maze. A pursuing monster can catch the ball before it reaches the magical exit.

WHAT TO EXPECT

Before you start

Time is divided between locating the magical hole and reading the nearest monster's path and applying controlled force through open corridors and avoiding dead ends. Each force drag must create distance without sending the ball into a dead end; by the end, entering the hole unlocks the next maze.

GETTING STARTED

How to play Roll and Escape

Take time for locating the magical hole and reading the nearest monster's path at the outset. Each force drag must create distance without sending the ball into a dead end. Evade the pursuing monsters and enter the magical hole at each maze's exit.

Move from planning to applying controlled force through open corridors and avoiding dead ends. Reaching the hole completes a level and unlocks a new maze with different monsters and elements.

CONTROLS

Controls and device setup

Click or press anywhere, drag away from the intended force direction, and release to propel the ball relative to that gesture.

PLAY SMARTER

Tips for Roll and Escape

  1. Use short force drags near corners so the ball does not overshoot them.
  2. Keep one open corridor between the ball and every approaching monster.
  3. Aim for the exit only after checking that the final lane is not blocked.