ABOUT THE GAME
SlicetAll game overview
Every SlicetAll decision supports this aim: flip the knife through each obstacle and slice as many target objects as the route presents. Later play in SlicetAll follows this path: accurate cuts carry the knife farther and build a stronger score across the obstacle sequence. Most SlicetAll failures share a cause—an early or late tap gives the knife a poor angle and can miss the next object entirely. Use the knife's previous rotation as the timing reference for the next tap. Shorten the tapping interval when targets sit close together and lengthen it across wider spaces.
GETTING STARTED
How to play SlicetAll
Tap the screen to flip the knife toward the first object in its path. Wait for the blade's rotation to align with the next target before tapping again.
Continue through the object chain while adjusting the interval between flips for different gaps. Concentrate on landing the blade through each object instead of tapping at one constant rhythm.
CONTROLS
Controls and device setup
Tap or click the play area to flip the knife. Each new press adds another flip, so the interval between inputs determines where the blade meets an object.
PLAY SMARTER
Tips for SlicetAll
- Use the knife's previous rotation as the timing reference for the next tap.
- Shorten the tapping interval when targets sit close together and lengthen it across wider spaces.
- Concentrate on landing the blade through each object instead of tapping at one constant rhythm.



