ABOUT THE GAME
Slimoban game overview
Classic box-pushing rules are complicated by three kinds of slime. Green slimes stay still and resist fireballs, blue ones chase and can be burned, while red pursuers can only be removed by pushing them into water. A block or creature dropped into water may also change the board by consuming that tile. Thirty levels build new combinations of keys, magic bottles, boxes, water, and enemy movement. Fireballs can shift blocks as well as attack vulnerable slimes, so firing is a spatial decision rather than a universal solution. Being caught or sealing the needed route behind an immovable arrangement requires a restart.
WHAT TO EXPECT
Before you start
Every turn changes a small grid: move one square, wait to alter a pursuer's position, push a box, or fire toward a slime while preserving access to the objective.
GETTING STARTED
How to play Slimoban
Identify each slime color before planning the room. Keep red slimes on paths toward water, and do not waste a fireball on a green creature that ignores it.
Move boxes with enough space to get behind them, wait when a chase needs different timing, and use shots to remove blue slimes or reposition blocks. Complete the room without trapping the character.
CONTROLS
Controls and device setup
Choose WASD or the directional Arrow keys for movement, press Space to wait one turn, and click or tap to shoot a fireball.
PLAY SMARTER
Tips for Slimoban
- Preserve water beside red slimes because fire cannot remove them.
- Check the square behind a box before pushing it toward a wall.
- Use an idle turn to control where a blue pursuer approaches.




