MAXGG

Swipe and Clear

Remove every colored block from the current grid. Each solved stage opens another handcrafted arrangement with a different movement problem.

PuzzleComplete-board block matchingportrait
Swipe and Clear icon
Secure browser player

SHARE WITH FRIENDS

Bring someone into the game

Send this game to friends and start playing together.

ABOUT THE GAME

Swipe and Clear game overview

Swipe and Clear unfolds across twenty grids where every colored block must join a group and none may remain alone. You drag blocks into groups of at least three matching colors and clear the entire layout. This complete-board block matching rewards planning the final groups first so a single isolated color is not left after earlier clears. Each solved stage opens another handcrafted arrangement with a different movement problem. Within this complete-board block matching, compare cause and result. The level restarts when one unmatchable block remains after the other groups are cleared.

WHAT TO EXPECT

Before you start

Expect complete-board block matching in Swipe and Clear. Remove every colored block from the current grid. The challenge changes because each solved stage opens another handcrafted arrangement with a different movement problem.

GETTING STARTED

How to play Swipe and Clear

Start Swipe and Clear by checking the goal. Next, drag blocks into groups of at least three matching colors and clear the entire layout. Before acting, favor planning the final groups first so a single isolated color is not left after earlier clears.

Continue from a safe position. Each solved stage opens another handcrafted arrangement with a different movement problem. After failure, reconsider timing for complete-board block matching.

CONTROLS

Controls and device setup

Click or touch a block, hold, and drag it across the grid to a new position where three or more pieces of the same color connect.

PLAY SMARTER

Tips for Swipe and Clear

  1. Remove every colored block from the current grid. Inspect the nearest constraint before the next input.
  2. Planning the final groups first so a single isolated color is not left after earlier clears. Keep the complete-board block matching priority visible.
  3. The level restarts when one unmatchable block remains after the other groups are cleared. Plan the next attempt around this limit.