MAXGG

Tomato Bounce

Reach the goal using as few successful jumps as possible. Later worlds introduce moving platforms, portals, and more demanding landing angles while fewer jumps earn more stars.

ArcadeCharge and release tomato platform jumpinglandscape
Tomato Bounce icon
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ABOUT THE GAME

Tomato Bounce game overview

Tomato Bounce unfolds across fifty stages in five fruit worlds containing obstacles, moving platforms, portals, and a distant goal. You hold to charge, aim the tomato, release the jump, and land on the next platform. This charge and release tomato platform jumping rewards match the charge strength to the platform distance and prefer a centered landing. Later worlds introduce moving platforms, portals, and more demanding landing angles while fewer jumps earn more stars. A useful response is match the charge strength to the platform distance and prefer a centered landing. The attempt must be retried when the tomato misses a safe platform or cannot reach the goal.

WHAT TO EXPECT

Before you start

Expect charge and release tomato platform jumping throughout this game. Reach the goal using as few successful jumps as possible. The challenge changes because later worlds introduce moving platforms, portals, and more demanding landing angles while fewer jumps earn more stars.

GETTING STARTED

How to play Tomato Bounce

Start by checking the displayed goal. Next, hold to charge, aim the tomato, release the jump, and land on the next platform. Before acting, favor match the charge strength to the platform distance and prefer a centered landing.

Continue from a safe position. Later worlds introduce moving platforms, portals, and more demanding landing angles while fewer jumps earn more stars. After failure, reconsider timing for charge and release tomato platform jumping.

CONTROLS

Controls and device setup

Press and hold the mouse button or touchscreen to charge and aim, then release to launch the tomato.

PLAY SMARTER

Tips for Tomato Bounce

  1. Reach the goal using as few successful jumps as possible. Inspect the charge and release tomato platform jumping constraint before input.
  2. For charge and release tomato platform jumping, keep the objective visible and avoid rushed inputs.
  3. Charge and release tomato platform jumping consequence: The attempt must be retried when the tomato misses a safe platform or cannot reach the goal. Adjust the next attempt around this limit.