ABOUT THE GAME
Worms Lines game overview
A level combines two requirements on the same maze: every colored dot must be collected, and no tile can remain unpainted. Moving through a space adds color to it, so the route must visit the entire layout rather than merely reach an exit. Holes connect otherwise separated areas and can rescue a promising plan or complicate the order of visitation. Across eighty levels, denser layouts demand more foresight because a poorly chosen turn may seal access to an unfinished region.
WHAT TO EXPECT
Before you start
Before moving far, players inspect corridors, dots, holes, and possible dead ends. The attempt then becomes a continuous coverage route whose success is visible in the painted floor and collected markers.
GETTING STARTED
How to play Worms Lines
Trace a route that reaches nearby colored dots while leaving an opening toward every unpainted branch. Treat holes as connections to include in the plan, not as isolated decorations.
Guide the worm across each remaining tile and gather all markers. If the route blocks access to unfinished ground, restart with a different order and carry that lesson into later stages.
CONTROLS
Controls and device setup
Use mouse movement on desktop or the game's touch controls on mobile to guide the worm.
PLAY SMARTER
Tips for Worms Lines
- Clear short dead-end branches before closing the corridor that serves them.
- Count unpainted exits around a hole before committing to the transition.
- Leave a central passage open until distant colored dots are collected.




