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Zombie Fist

Survive the longest possible sequence of incoming enemies. Successful strikes increase the pace and bring faster attacks from alternating directions.

ActionTwo-sided martial-arts reactionslandscape
Zombie Fist icon
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ABOUT THE GAME

Zombie Fist game overview

Zombie Fist unfolds in a side-view arena where enemies approach the lone fighter from both directions at increasing speed. You watch both sides, click the approaching threat, and trigger the correct timed punch or kick. This two-sided martial-arts reactions rewards attacking the nearest enemy without ignoring a second opponent closing from the opposite side. Successful strikes increase the pace and bring faster attacks from alternating directions. Within this two-sided martial-arts reactions, compare cause and result. The round ends when an enemy reaches the fighter before the required counterattack.

WHAT TO EXPECT

Before you start

Expect two-sided martial-arts reactions in Zombie Fist. Survive the longest possible sequence of incoming enemies. The challenge changes because successful strikes increase the pace and bring faster attacks from alternating directions.

GETTING STARTED

How to play Zombie Fist

Start Zombie Fist by checking the goal. Next, watch both sides, click the approaching threat, and trigger the correct timed punch or kick. Before acting, favor attacking the nearest enemy without ignoring a second opponent closing from the opposite side.

Continue from a safe position. Successful strikes increase the pace and bring faster attacks from alternating directions. After failure, reconsider timing for two-sided martial-arts reactions.

CONTROLS

Controls and device setup

Click or tap the side and position where an enemy is approaching to make the martial artist perform the corresponding attack action.

PLAY SMARTER

Tips for Zombie Fist

  1. Survive the longest possible sequence of incoming enemies. Inspect the nearest constraint before the next input.
  2. Attacking the nearest enemy without ignoring a second opponent closing from the opposite side. Keep the two-sided martial-arts reactions priority visible.
  3. The round ends when an enemy reaches the fighter before the required counterattack. Plan the next attempt around this limit.