MAXGG

Bullet and Jump

Move a red or blue runner through incoming bullets and finish a 100-second survival countdown before a friend; each collision adds another second.

Two PlayerA hundred-second race through crossing bulletslandscape
Bullet and Jump icon
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ABOUT THE GAME

Bullet and Jump game overview

Two players share an arena swept by bullets from multiple directions. Red and blue do not attack one another; instead, each tries to complete an individual 100-second survival clock first. Clear space can disappear quickly when several projectiles cross, making short evasive movements safer than long runs. Contact changes the race without immediately removing a character. Every bullet hit adds one second to that player's remaining requirement, so repeated mistakes let the other countdown finish sooner. The winner is the first competitor whose timer reaches its endpoint after avoiding enough incoming fire.

WHAT TO EXPECT

Before you start

Both countdowns advance while players scan for gaps, step away from approaching trajectories, recover after penalty hits, and compare the shrinking times during the same local match.

GETTING STARTED

How to play Bullet and Jump

Take either movement layout and begin near an area with more than one exit. Read the direction of each nearby shot, then cross its path rather than traveling alongside it.

If a collision adds time, move back into open ground before attempting another long safe interval. Continue dodging independently until your 100-second clock completes ahead of the other player's timer.

CONTROLS

Controls and device setup

Red responds to the WASD cluster; all four arrow keys direct blue on the same keyboard.

PLAY SMARTER

Tips for Bullet and Jump

  1. Stay out of corners where converging bullets can remove every escape lane.
  2. Make one deliberate sidestep instead of weaving across several projectile paths.
  3. After taking a penalty, stabilize your position before checking the countdown again.