MAXGG

Christmas Block Collapse

Remove touching Christmas items, build larger groups for power-ups, clear the whole board, and meet each level's score target.

PuzzleClear connected holiday groups above a target scorelandscape
Christmas Block Collapse icon
Secure browser player

ABOUT THE GAME

Christmas Block Collapse game overview

Holiday items disappear when they belong to the selected horizontal or vertical group. A pair already earns points, but a cluster larger than seven also awards a random Bomb, Arrow, or Magnet power-up. Selecting a single isolated item is allowed at a cost of 200 points, making board order important. Advancement requires two conditions: every item must be cleared and the target score must be reached or exceeded. The projection box previews the value of a possible collection, helping compare a quick removal with a larger future group. Missing the score does not erase the game permanently; the level can be retried with a better sequence.

WHAT TO EXPECT

Before you start

The board changes after every collection as items settle together, creating new connections and forcing a fresh decision about grouping, power-up timing, and the remaining score requirement.

GETTING STARTED

How to play Christmas Block Collapse

Inspect adjacent holiday symbols and use the projection value to compare available groups. Preserve nearby matching items when one more move could join them into a cluster above seven.

Click a connected group to collect it, then use earned power-ups where they remove isolated remnants. Clear the board while keeping the total at or above the displayed target.

CONTROLS

Controls and device setup

Select a horizontal or vertical group by clicking any member on desktop; touchscreen users touch the desired cluster.

PLAY SMARTER

Tips for Christmas Block Collapse

  1. Delay medium groups when falling pieces can combine them into eight or more.
  2. Reserve a Bomb, Arrow, or Magnet for awkward isolated items near the end.
  3. Check the projection box before accepting the 200-point single-item penalty.